A successful Reflex save halves the damage. The shadowdancer can mentally direct their actions as a free action each round. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. Additionally, any time the shadowdancer is physically within the boundaries of the Realm they may use project image as per the spell with the following changes: no line of effect needed, range is anywhere within the boundaries of the Realm and a maximum total duration time of 120 minutes per day, divided up however the shadowdancer sees fit. Those caught within the spread of this area effect (50 foot radius centered on a spot within 1,000 feet of the Shadowdancer) roll a Fortitude save (DC 25). For character levels 21st through 30th, a ten level Epic Shadowdancer is included. Wizard, sorcerer, cleric, and druid shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly. Shadow Friends (Su): At 8th level, a shadowdancer can create a shadow friend. The extra damage dealt increases by +1d6 every other level (2nd, 4th, 6th, 8th, 10th). The epic shadowdancer gains a bonus feat (selected from the list of epic shadowdancer feats) every three levels after 20th. Elementals that become separated from the shadowdancer by a distance greater than 120 feet or are in existence for more than 25 rounds are automatically dismissed back to the Plane of Shadow. Back to Main Page → 3.5e Homebrew → Classes → Prestige Classes. You can start in your own shadow and end in someone else's. Adaptation: Shadowdancers are pretty generic. NPC Reactions: For their ability to jump out of someone's shadow without warning and stab them in the face, Shadowdancers are fairly well feared by the peasant masses. The following are the class features of the esoteric knight prestige class. Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, mace, morningstar, quarterstaff, rapier, sap, shortbow(normal and composite), and short sword. Hide in Plain Sight (Su): A shadowdancer can use the Hide skilleven while being observed. They are mysterious and unknown, never completely trusted but always inducing wonder when met. The Shadowdancer is a prestige class meant for Rogues. In all other respects this ability is the same as Umbral Servant. If you attempt to take a different class, your character will be automatically deleveled and releveled. Mirrorshard Blades also have the following special properties: If the shadowdancer is in an antimagic field or similar effect, she can still use this ability as long as she makes a Concentration check, DC 10 + the caster level of the effect. Shadow Storm (Sp): The shadow powers of the 7th level Epic Shadowdancer have grown to such a degree that they can now transport a bit of the Plane of Shadow into the Prime Material Plane. Entry Requirements Skills: Hide 8 ranks, Move Silently 8 ranks. All of the following are features of the shadowdancer prestige class. Shadow Slide (Sp): At 1st level, a shadowdancer can use dimension slide as a spell-like ability at will. Additionally, if the shadowdancer has selected the Spectral Touch ability for their Shadow Blade, it will affect corporeal opponents as if it had the Ghost Touch property. This pairing of energies creates a brief but powerful storm. A shadow strike has short range, strikes as a ranged touch attack, and deals cold damage equal to 0.5 ½ your character level times 1d6. This is my attempt at bringing the Shadowdancer Prestige Class from 3.5E up to modern standards, in a 5e subclass. Characters with ranks in Knowledge (Arcana) can research Shadowdancers to learn more about them. You will have to register before you can post: click the register link above to proceed. The prestige class grants several spell-like and other magical abilities; it is very likely that any given Shadowdancer will have had a great deal of contact with some sort of magic in his or her past. They are the ones more likely to be exposed to magic, and the ones with the time to study and meditate on the shadows. Shadow Door (Sp): At 3rd level, the shadowdancer gains the ability to use dimension door as a spell-like ability at will. Mirrorshard blades will only function for their creator; if given to someone else, they lose all their abilities and become normal pieces of mirror. Darkness, Rapid Shot, Shadow Slide, Shadow Strike, Two-Weapon Fighting, +1 Mithril Shirt, masterwork Shortbow, Gloves of Dexterity +2, masterwork thief's tools, 20 vials of Acid, 20 vials of Alchemist's Fire, 2 shortswords. Once per day, after concentrating for a full round (during which the shadowdancer is considered flat-footed and denied their dexterity bonus), they may affect a single living creature turning the subject into a living shadow (range up to 300 feet). Prestige Classes. Advancement: Presumably, Shadowdancers will continue advancing in Rogue or another Roguish prestige class when they finish with this one. Feats and abilities such as Two-Weapon Fighting and Rapid Shot that grant extra attacks do not grant extra uses of this ability. Despite the connotations between darkness and evil, many shadowdancers … This prestige class is probably one of the most difficult to obtain due to both the power they can obtain with our server level range, and the strange circumstances surrounding gaining its power. Fighters, barbarians, rangers, and paladins also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill. Advancement: The typical shadowdancer advances as an Epic Shadowdancer. This will give you quite a big selection of magical scrolls to choose from, as well as access to items that would normally be class-restricted against you. All of the following are features of the shadowdancer prestige class. A prestige class cannot be chosen for a starting character; it must be earned through careful advancement. You will probably leave your friends scratching your head wondering how you can do these crazy things. Transmute Flesh to Shadow (Sp): The 9th level Epic Shadowdancer gains one of their most feared powers. You can make some weird organization made up of all Shadowdancers if you want, but there's really no problems with occasionally having your upper-class Rogue be a Shadowdancer. Shadow Realm (Sp): The 10th level Epic Shadowdancer has gained such control over the stuff of Shadow that they can now literally infuse a large urban area and it’s surrounding lands (up to 1 mile radius) with power from the Plane of Shadow. The class has been inspired by the shadowdancer prestige class from Pathfinder, but many abilities are original in order to fit better with 5e's mechanics. Feats: Dodge, Mobility. PCs are exposed to magic almost constantly. Occasionally, they jump out of them and stab people in the face. Anyone who played NWN or NWN2 can attest that anyone with shadowdancer levels could be potentially OP as balls, because Hide in Plain Sight was that freaking powerful of an ability. Uncanny Dodge (Ex): At 4th level, the shadowdancer gains Uncanny Dodge. The shadowdancer can also designate one or more animals, plants, or magical beasts native to the spell’s area as shadow guardians of the landscape. Roots and grass seems to grasp at passing creatures, causing those creatures to use up double the movement point cost to enter an area of trees or grass. A prestige class is a variation on the Player Character types (see class) that may only be chosen after meeting certain requirements and may not be chosen at first level. Shadowdancer is a default prestige class with Arelith specific changes. All of the following are class features of the shadowdancer. Dungeons and Dragons Wiki is a FANDOM Games Community. Shadowdancers are creepy guys and gals who hang out in the shadows. Weapon and Armor Proficiency. Shadowdancers can command the shadows, allowing them to do feats like attacking someone with their own shadow and creating extremely realistic illusions. Shadowdancer []. Take your favorite fandoms with you and never miss a beat. The shadow becomes a Shadow Elemental. They can designate up to 30 HD of non-humanoid creatures (with a minimum intelligence score of 1), split up however they like. Weapon and Armor Proficiency: Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, mace, morningstar, quarterstaff, rapier, sap, shortbow (normal and composite), and short sword. Lower class NPC Rogues are probably spending all their time pickpocketing people. Barring DLC. Shadowdancers are proficient with light armor but not with shields. Shadow Walk (Sp): At 3rd level, the shadowdancer gains the ability to use shadow walk as a spell-like ability at will. All of the following are features of the shadowdancer prestige class. Additionally, everyone within the area of effect must pass a Reflex save (DC 25) or suffer 4d12+25 points of damage. Improved Shadow Form (Su): At 6th level, the Epic Shadowdancer’s Shadow Form ability improves so that they are considered incorporeal while transformed. Classes are broadly defined specializations of a character.Pathfinder: Kingmaker currently includes all the core classes, plus the Alchemist, Inquisitor, and Magus ones. Shadow Pounce (Ex): At 5th level, the shadowdancer can make a full attack action after using any of her Shadow movement abilities. Alleyways look even more dark and menacing with “things” always seeming to be peering out (and perhaps they really are). My goal was to make it similar, but different, as a lot of 3.5 features are either not needed anymore, or don't work with 5e design. Prestige. They require a certain amount of levels in a base class or certain feat or skill or other requirements to be met before you can advance into a prestige class. A successful save indicates they only lose half that number. The Shadowdancer is a prestige class meant for Assassins. To start viewing messages, select the forum that you want to visit from the selection below. +4 dodge bonus to Armor Class. Weapon and Armor Proficiency: An esoteric knight is proficient with all simple and martial weapons, light armor, medium armor, and shields. own shadow and creating extremely realistic illusions. While they can still do this only a single time per day, they can now choose to summon either 1 Elder, 2 Greater, 4 Huge, 8 Large or 16 Small Shadow Elementals. Unlike the core classes, characters must meet specific requirements before they can take their first level of a prestige class. Shadowdancer Prestige Class. All of the following are features of the shadowdancer prestige class. Combat: Shadowdancers do almost the exact same thing as a Rogue. Victims of this power are subject to control by the shadowdancer who transformed them and many willingly serve the shadowdancer after the transformation is complete (and may have volunteered to undergo the transformation). Shadow Vanish (Sp): At 7th level, a shadowdancer can cast greater teleport as a spell-like ability at will. Weapon and Armor Proficiency: Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, heavy mace, morningstar, quarterstaff, rapier, sap, shortbow (normal and composite), and short sword. A Mirrorshard Blade has a reach of 5' and deals 1d8 slashing damage, as well as one point of Constitution damage, and has an enhancement bonus equal to 1/3 the shadowdancer's character level. Shadowdancers can call upon intelligent shadow monsters which they can command to do their bidding. Improved Umbral Servant (Sp): At 8th level the Epic Shadowdancer’s ability to call upon Shadow Elementals improves. Why? Weapon and Armor Proficiency: Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, mace, morningstar, quarterstaff, rapier, sap, shortbow (normal and composite), and short sword.Shadowdancers are proficient with light armor but not with shields. Characters on Arelith are required to take 3 consequent levels in any new class. Class Skills (4 + Int modifier per level) This works like the unseen servant spell, except the shadowdancer can see through the eyes and hear through the ears of her shadow friend. If a shadowdancer gets a sneak attack bonus from another source, the bonuses on damage stack. D&D 3.x Class Base Prestige classes (Shadowdancer) If this is your first visit, be sure to check out the FAQ by clicking the link above. Shadowdancers can use the power of Shadow to protect them. Weapon and Armor Proficiency: Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, mace, morningstar, quarterstaff, rapier, sap, shortbow (normal and composite), and short sword.Shadowdancers are proficient with light armor but not with shields. That's not to say that people or creatures higher up on the food chain don't fear them, but they are more likely to put aside the fear to employ the services of one. Epic Shadowdancer Bonus Feat List They can only take themselves and up to 50 pounds of objects, however. The shadowdancer may only use this ability once per day and has the choice of summoning either 1 Huge, 2 Large, 4 Medium or 8 Small Shadow Elementals. It should allow them to do fun Assassinish things with the shadows, such as jumping out of other people's shadows. Any subject that is successful in its save is immune to this power (originating from the same shadowdancer) for 24 hours. Class Features. A successful saving throw reduces the loss by half, to 100 XP per prestige class level. It should be extremely easy to make a Rogue PC into a Shadowdancer. Hide in Plain Sight (Ex): At 2nd level, a shadowdancer can use the Hide skill even when being observed. Sneak Attack: This is exactly like the Rogue ability of the same name. You aquire a prestige class when you advance just as if you were going to multiclass. The Shadowdancer is a prestige class meant for Rogues. At 5th level, this upgrades to deeper darkness and she gains the ability to use darkness as a swift action. Cleric 2 / Rogue 1 (you need to have 3 levels in each class before taking a new class or continuing to progress in differe… Therefore it is notpossible to have: 1. It should allow them to do fun Roguish things with the shadows, such as jumping out of other people's shadows. Resources: Varies. See in Darkness (Ex): At 1st level, a shadowdancer can see in darkness of any sort, even magical darkness. As long as she is within 10 feet of a… A shadowdancer may only have a single Realm in existence at a time. Which is a pretty good trick to do at a party. Operating in the border between light and darkness, shadowdancers are nimble artists of deception. Prestige classes allow characters to become truly exceptional, gaining powers beyond the ken of their peers. She may only have one such "friend" at a time. He's a 1 Rogue/3 Fighter with high dexterity. Race: Any Alignment: Any Skills: Move silently 8 ranks, Hide 10 ranks, Tumble5 ranks. Shadowdancers can step into their own shadows and out of the shadows of others. As a free action usable once per round, she can create a Mirrorshard Blade (two if she has Two-Weapon Fighting). Umbral Servant (Sp): At 5th level, the Epic Shadowdancer may draw forth the power of Shadow and give it limited intelligence. While using a Mirrorshard blade, you cannot use your Darkness ability, and any use of this ability is automatically dispelled if you enter its radius. If the creature already has one or more of these special qualities, use the better value. ... Class Skills: bluff, climb, craft mastery, craft trap, heal, ... Shadowdancer levels count for the reduction of Blinding Speed's Arelith specific 8 turn cooldown. At 7th level, a shadowdancer's shadow strike can, at her option, deal force damage instead of cold damage as the target creature's own shadow turns to attack them. With NPCs, you'll generally want to only make upper- or middle-class NPCs into Shadowdancers. This works just like the psionic power, except that you must start and end in a shadow. https://dungeons.fandom.com/wiki/Shadowdancer,_Tome_(3.5e_Prestige_Class)?oldid=31062. The subject retains all his normal statistics, hit points, level, class, abilities, knowledge, personality, etc., but he also gains the properties of a Shadow (as per the Monster Manual except they are not considered undead thus retaining both strength and constitution, they can not Create Spawn, however they are capable of speaking any languages they knew prior to the transformation). The images are made from real shadow pulled from the Plane of Shadow, and as such are not mind-affecting figments and are not foiled by true seeing. I'm reaching fifth level, so I'm thinking about where to go with my character. Shadowdancer was initially introduced in 3E/3.5E as a prestige class. The shadowdancer can manifest this ability a single time per day. So after reading wizard of the coast's UA on prestige classes, I really like how they were implemented. You'd have to ask the specific Shadowdancer. At 3rd level, you can do this as a move action. While the subject still gets a Will save against the suggestion (DC 30), it is made at a -5 penalty which may stack with the penalty for a “reasonable” suggestion as per the spell description. Originally, I had intended for him to become a dervish, simply for all the increased attacks and the fast movement. Now you have some more aces up your sleeve when it comes to the harder fights. Which is a pretty good trick to do at a party. The total distance of a shadowdancer’s shadow jump doubles every two levels after 10th. In all other respects, this ability is the same as Shadow Form. A shadowdancer can use the Hideskill even while being observed. The following 24 prestige classes are included in NWN2. The area under its influence is a “negative image” of itself, becoming a more dark, savage and dangerous place. Once per day, the shadowdancer may force their will upon any creature they have transformed, the effects are as per the dominate monster spell, against which the subject automatically fails its save. 1 Introduction; 2 Class Mechanics. Shadowdancers are rarely drawn from the ranks of the common street Rogue. The requirements for each prestige class are listed in the article for that class. To do this, she must have a mirror or piece of a mirror on hand. Once I was afraid of the dark; now I am the reason to be afraid. When disappearing, a shadowdancer seems to shrink and vanish into her own shadow and when reappearing she seems to explode in a burst of shadows. Shadowdancers are strange Rogues with the ability to teleport through shadows. Anything the shadowdancer says is treated as a suggestion spell to the subject. Those who fail their save suffer a catastrophic (temporary) loss of 12 Strength points as well as 12 Constitution points (as per Ability Damage). For example, some classes require a certain number of ranks in one or more skills, while others require the ability to cast arcane spells. While they remain in a two-dimensional form, they are no longer restricted to moving along surfaces like a normal shadow (so they could “stand up” in the middle of a room). Which is a pretty good trick to do at a party. It takes the shadowdancer one hour of uninterrupted concentration to form the Shadow Realm. limited wish, wish or miracle. Ability: Dexterity 19 The damage increases a die size (from 1d6 to 1d8) as well. They may do it at any time, though no more often than 1 time per day. The Shadowdancer is a prestige character class found in the Neverwinter Nights 'Shadows of Unretide' expansion pack module. He spends his time stealing well-guarded objects from the castles and manors of other noble families. Shadowdancers also learn how to control the light, to better be able to control the shadows. Once formed, the Realm remains in existence for 30 days or until dismissed by the shadowdancer. Color seems to have been drained from the location. If the saving throw fails, the shadowdancer loses 200 experience points per shadowdancer level. Prestige classes allow characters to become truly exceptional, gaining powers beyond the ken of their peers. Wizard , sorcerer , Cleric , and druid shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly. If she already has Uncanny Dodge, she gains Improved Uncanny Dodge. However, the shadowdancer must be physically standing within the boundaries of the Realm at the time of renewal. Multi-class 1 level into rogue, and dump those skill points into sweet, sweet Use Magic Device. At 9th level, the shadowdancer gains further power through meditation on this enlightening topic. The shadowdancer does not need to wait for the 30 days to pass before renewal. The spells column indicates whether the prestige class automatically grants spells for the associated spell-casting base class. These nimble artists of deception are never completely trusted but always induce wonder when met. Shadowdancers are generally lone wolf types, but it's not inconceivable that there's an organization or guild full of them out there somewhere. If the shadowdancer uses this ability to “renew” an already existing Realm then they may do so, this only requires a half-hour of concentration instead of the normal hour. a large part of this has to do with the prc in pathfinder being not as numerous as the archetypes and new classes they released. Hide in Plain Sight (Su): A shadowdancer can use the Stealthskill even while being observed. Wizard 29 / Rogue 1 (3-levels-in-class rule must be fulfilled even on level 30) 2. Entry Requirements Skills: Hide 8 ranks, Move Silently 8 ranks. As long as she is within 10 feet of som… Shadowdancers can step out of their own shadows into the shadows of others. Trees in the area look twisted and grass areas grow thick, continuing to grow despite the lack of sunlight. Characters with ranks in Knowledge (Arcana) can research Shadowdancers to learn more about them. Summary: A Shadowdancer variant that doesn't make us want to cry. Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha). Phantasmal Image (Sp): At 10th level, a shadowdancer can use major image as a spell-like ability at will. As a result, I decided to do my own. Armir is the son of a nobleman who fell from grace. Fighters, barbarians, rangers, and paladins also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill. She automatically has proficiency with this weapon. Upon a failed save, the subject is instantly and permanently transformed and can be saved only through the most powerful spells such as a {{#set:Name=Armir|CR=7|Size=Medium|Summary={{{summary}}}|Type=humanoid (human)}} At the time of renewal, the shadowdancer may change designated travelers as well as guardians or allow these options to remain the same. All of the following are features of the shadowdancer prestige class.