Interact with the same area to exit the blind. Improved updating of animal health in multiplayer, Major improvements to network functionality in order to prevent random issues in multiplayer (e.g. New Move: Whistling. December Update Patch Notes 12/10. Overhaul of major UI menus (tighter layout, store improved, some additional functionality). Fix for a bug that lead to player characters death when spawning into the game. Call of the Wild offers unique multiplayer options for up to 8 players. © Valve Corporation. and instead always show "just now" when investigated The game is currently being sold as "Hunter: Call of the Wild 2019 edition" but its really just the exact same old version with 2 DLC levels included for twice the price. New equipment: Canada Goose Decoy in 3 different variations (Sentry, Feeding, and Searching). Fix for player death when starting the game, Spotted animals now count correctly in the “Spot 5 Animals” competition, Consecutive harvest bonus now carries over in single player games, Localization improvements including fixing cut offs, truncations and more, Waypoint is now consistently orange on the map and mini map and has the correct icon, Callers now play in the correct distance when used by other players in multiplayer. The vast world of theHunter: Call of the Wild is split up into separate and distinct hunting reserves, each one filled with surprises and memorable moments. The mission description now correctly directs the player to spot 3, Fixed an issue with landmarks in Parque Fernando not displaying names, Improved ambient sounds in Vurhonga Savanna, Deers no longer snort repeatedly on detecting the player, and function as intended. This is a program that you use to add cheats to the game. Take your favorite fandoms with you and never miss a beat. 90% of the time the animal will walk right up to you. Poachers' car no longer disappears the moment the player completes the mission “The Last Rhino”, Parque Fernando Trophy Collection becomes active if the player gets a diamond, PC: Fixed crash issue when entering the initial loading screen, Fixed: Shots on Challenge Targets count as “Missed”, Fixed issue for Settings not saving and reverting to default when continuing game, Animals are no longer spawning on the unplayable side of the river in Vurhonga Savanna, Fixed issue which sometimes made it impossible to turn off the camera overlay if it was brought up via Quick Access, Fixed issue with animals sometimes not grazing when eating, Minor improvements to Chinese localization, Fixed an issue with inaccurate collision on lookout towers, Fixed an issue where the parachute dropped in the mission“The Last Hangup” could be heard before and after completing the mission, Fixed an issue where players could block progress in the mission “Shot for Shot” by shooting a target before it becomes an objective, The "Scouting Certification" mission is no longer completed automatically, Vurhonga Savanna’s dialogue has been adapted to the reintroduction of, Fixed the description for the "Resting Behaviour" mission asking players to spot a resting, Fixed an issue where codex incorrectly listed Weapon Class 4 as recommended equipment for, Fixed rendering issue that would lead to a crash on specific graphics cards, Fixed issue with Parque Fernando achievements not unlocking (we are working on a fix for already unlocked achievements), Fixed mission progression issue when not shooting the dynamite from the expected position in the mission “The Gold Mine”, Overhaul of networking for a better and more stable multiplayer experience, Overhaul of animal animations, especially transitions for all animals, Message of the day is now available in the Main Menu, DLC should now work correctly in offline mode on PC, Fixed issues with music not playing correctly in Main Menu and outposts, Fixed issue of being able to crouch at full running speed, Fixed issue of being unable to dismantle Duck decoys, especially in multiplayer, “Look at” animations of animals no longer snap, Scent eliminator no longer loops its animation when having aim toggle set to “on”, Fix poacher traps not being re-enabled if you quit out after the mission started, Fixed issue with stuck progression on the mission Traffic Jam, Fixed issue blocking players from completing the Brother’s side mission arc in Vurhonga Savanna, Improvements to the Waterfowl Blind dismantle interaction and the positioning of points of interest icons, “CONNI #12” - fixed an issue where players needed to examine different types of clues from different foxes not just different tracks from different foxes, “Technical Demonstration” - fixed an issue that prevented players from making progress on an objective before the previous objective had been completed, “Our Place at the Potholes” - added a fix to restart the mission for players blocked for progressing, “Across the Savanna” - fixed an issue that made this mission from being unplayable if beaten in a previous game, “Flip’s Naked Eye Challenge” - fixed an issue where the objective was checking what the player currently had equipped when harvesting an animal instead of what they had equipped when they shot the animal, Ducks no longer teleport away if not harvested fast enough, Fixed issue with canines playing their hit reaction twice, Decoy and blind icons are now always visible on the map, no matter how far they are from the player, Improved network connection reliability and stability, Added status popups when joining or creating a multiplayer game. Layout Blinds can be used by other players in multiplayer. Steady your aim at the shooting range, drive ATVs, team up with other hunters and earn those bragging rights! When entering this waterfowl blind, it will automatically close behind you. GenZero 8X50 Night Vision Binoculars Watch the reserves come to life at night through the Night Vision binoculars, designed to increase both visibility and contrast in the dark while leaving depth perception and shapes unaltered. Sommer #2: removed the high scoring animal requirement. Try changing from headphones to speakers and back if you have no sound. The theHunter: Call of the Wild – Weapon Pack 2 on Xbox One pretty much does as it says on the tin, following on from the Weapon Pack 1 and adding in … Holding Breath no longer toggles sprinting, Fixed issue of the wounded deer not spawning correctly during Fleischer - Returning the Favor mission, Fixed issue of antlers & horns becoming offset if the animal was harvested in a multiplayer game by a non-shooter, Fixed issue of Snort Wheeze caller listed as compatible for, Fixed issue of several animals’ fur variation missing in the Harvest Screen, Fixed issues with binoculars in 3rd person animations, Fixed visual issue when going from stand to prone with Cacciatore 12G while aiming down sights, Bolt-action rechambering animation no longer plays when firing SA shotguns with Muscle Memory 1, Reintroduced animation for changing zeroing leaf on KING 470DB, Unlocking Zeroing no longer requires both Breath Control and Steady Hands but only one of them, Fixed animation issue with Cacciatore 12G when chambering next shell after aiming down sights, STRECKER 20GA no longer plays leaf animation when changing the zeroing, Fixed issue with being able to endlessly chamber bullets on the Cacciatore 12G while aiming with Manual Chambering being switched on, Fixed visual issues when using Deer Grunt Caller, Fixed issue of not being able to switch callers when prone, Fixed issue of holding breath not creating audio, Fixed issue with Red Raptor sights not zooming properly on shotguns, Fixed issue of infinite reloading on shotguns, Fixed issue of VIRANT KLASIKA looking the same as VIRANT EXPRESS, Fixed issue of .270 looking the same as Huntsman, Updated animal distribution on Parque Fernando, Updated the texture on the Helios scope so it is less dark, Fixed issue of losing equipment that has been placed in multiplayer when not being the host, Fixed issue with downed birds despawning before being harvested, Fixed issue with the camera bobbing up and down when not moving, Changing reserve from the shooting range no longer grants infinite ammo, Arctic Outfit no longer obscures iron sights on Caversham 12G when aiming, Changed the description of “Moby Deer” achievement to specify that albino deer must be harvested in Hirschfelden or Layton Lake, Renamed Storage, Locker and Inventory when using the Store in order to name it consistently, Focused Shot perk works correctly with iron sights. Noise indicator now correctly displays noise when deploying portable structures, Virant Klasika now uses the correct visual effects, Fixed issue with big bulges on the side of animals due to breathing, Fixed issue with The Mile, The Scandinavian Mile, etc. Fix for crash occurs when changing between windowed and full screen mode, or when alt-tabbing in and out of the game. 3) Once you hit an animal do NOT immediately follow. Updated the Hair Shader, resulting in higher quality hair on animals (for example, better quality lion mane, and hair inside the ear of certain animals). Animals should no longer spawn in front of players, With the exception of unlocking the first mission in a Side Mission arc, Side Mission arcs in Layton Lake and Hirschfelden no longer require progress through the Main Mission arcs, JÄGER - A PICTURE FOR HER BOOK - adjusted the photo parameters to make it easier to take a suitable picture, FLEISCHER: A TROPHY TO REMEMBER - changed the required game score from GOLD to BRONZE, TRAMPFINE: THE RETURN OF BEAR MAN - adjusted the photo parameters to make it easier to take a suitable picture, VUALEZ: WILDLIFE CONTROL - made the Jackrabbit Caller objective optional, VUALEZ: THE BIG COYOTE TOUR - Only need to harvest, CONNORS: CAPTURING THE LANDSCAPE - locations of landmarks are given on the map when mission is selected, CONNI #10 - removed game score requirement, CONNI #15 - changed game score requirement from GOLD to SILVER, CONNI #19 - required fox harvests changed from 4 to 2, JÄGER #2 - removed the location requirement, JÄGER #3 - removed the night time requirement and the location requirement, JÄGER #4 - removed the trophy score requirement, JÄGER #5 - changed the required harvest animal from, JÄGER #7 - changed the required harvest animal from, SOMMER #8 - changed the required weight requirement from >= 30 kg to >= 25 kg, TRESSLER #4 - removed game score requirement and weight requirement, TRESSLER #6 - required boar harvests changed from 4 to 2, required equipment changed from the .454 Rhino to any handgun, DOC #2 - removed the animal color variation requirement, DOC #4 - changed the required harvest animal from, DOC #5 - removed the weight requirement and changed the maximum shot distance from 30 meters to 40 meters, DOC #6 - changed the required harvests from 3 to 2, removed GOLD game score requirements, and added requirement for, DOC #9 - there weren’t many bears in Kraken Highs, so we changed the required hunting location to Mount Kraken; we also removed the animal weight requirements, DOC #14 - adjusted mission to allow for a wider range of photographs, DOC #17 - changed the required completions from 2 to 1, removed the requirement to use a bow, removed the requirement to hunt from a specific location, DOC #20 - removed game score requirement, removed the night time hunting requirement, DOC #22 - changed the minimum shot distance from 150 meters away to 75 meters away, DOC #23 - removed the game score requirement and added requirement for 100% Quick Kill Bonus, DOC #24 - changed the required completions from 3 to 2, adjusted the minimum animal weight requirement from 85 kg to 70 kg, DOC #25 - adjusted the minimum shot distance from 250 meters away to 150 meters away, DOC #27 - removed GOLD game score requirement and added requirement for 100% Quick Kill Bonus, DOC #30 - changed the required completions from 3 to 2, HOPE #2 - changed mission requirement to Harvest 2, HOPE #3 - changed mission to harvest 2 males, HOPE #5 - changed required animal harvest species from, HOPE #7 - changed required animal harvest species from, VUALEZ #2 - removed night time harvest requirement, VUALEZ #4 - mission reworked to harvesting a, VUALEZ #6 - changed the required completions from 4 to 2, removed, VUALEZ #7 - removed specific weapon requirement, CONNORS #3 - removed night time harvest requirement, CONNORS #4 - change minimum shot distance from 200 meters away to 125 meters away and removed weapon requirements, CONNORS #5 - removed GOLD game score requirement, changed maximum shot distance from 30 meters to 40 meters, and added requirement to score a Quick Kill Bonus of 50% or greater, CONNORS #6 - changed GOLD game score requirement to SILVER, removed weapon requirements, CONNORS #10 - changed GOLD game score requirement to SILVER, REVENGE OF GRANKIN #2 - changed maximum weight requirement from <= 12 to <= 14 kg, FRIEND OF THE NENETS #4 - adjusted the required harvest from 3 to 2, removed trophy rating requirement, User Interface has been aligned with the console version, Added a host icon to the multiplayer scoreboard (Default key “i”), Added visual feedback when saving the game. Reworked fall damage and physics, eliminating death by rocks and bushes. Is there a maximum level in theHunter: Call of the Wild? Added scent eliminator duration to item description, Added the .270 Stradivarius to the in-game shop, All players that were active during the event of unlocking the gun should be able to claim this gun for no cost, Updated the coastline in Petershain and Müllerwald, Updated the terrain near Ernsdorf and Jonsdorf Lake, Updated spawn- and need-zone maps for animals in Hirschfelden and Layton Lake, Fixed bad collision on unbuild hunting structures, Updated the playable area in Medved Taiga, Added interiors to Lookout towers in Layton Lake, Added interiors to the old church in Layton Lake, Added possibility to enter upper level in the barn in Hirschfelden, Fixed an issue where players could fall through the ice in Medved Taiga, Fixed various issues where collectibles were buried under the terrain, Updated placement of a few hunting structures, .270 STRADIVARIUS, a premium engraved variation of the .270 HUNTSMAN obtainable via the Hunt Club. Fixed an issue where text in the 'Affected Species' section for the buck caller was truncated. Animals in each reserve with dates of original release. The animals are INVINCIBLE!!! Well, what about the Xbox One X you may […] It's time for a new patch for theHunter: Call of the Wild, and we have a few multiplayer changes here as well as enhancements to make the game look even better on the Xbox One X Fixed issue where the heart rate indicator would not function properly when in multiplayer games.We took a big sweep at multiplayer in this update, mostly focusing on how you play and progress together. Use this long range caller to lure down, Increased anti-visibility bonus from reeds, Fixed issue with bullet trajectory in Harvest Screen for. Layout blind now features 360° limitless rotation with a narrower exit angle at 180°. Geese no longer suddenly appear out of the ground and fly away. I play the hunter call of the wild on xbox one s. I bought the 2019 edition dvd. Devs/Management please fix this game now!! Edited home ranges in Parque Fernando to allow more animals to appear in the North West extremes of the reserve (Tierra Altas, Basque Muerto and Estepa Dorada). As a part of Lantern Festival celebrations statues and lanterns can be found in the reserve. Fix for rain sounds stuttering near certain areas in the game. New Weapon: Nordin 20GA Semi-Automatic Shotgun in 3 variations, New Blind: Incognito Deluxe Waterfowl Blind in 3 variations. A Family Picture: changed objective from taking a photo of 2 bears, Jäger #4: changed deer rank requirement from GOLD to SILVER and added a distance requirement, Jäger #7: changed deer rank condition from GOLD to SILVER. Keybinding menu to not crash when unsupported hardware such as certain controllers or joysticks is connected. To get the cheats, you must install a cheat engine and activate the available cheats and cheat codes. We will closely monitor the results to keep improving multiplayer. Fix for a random crash that could happen when an animal despawned. I agree, 27gb update that has broken the game, animals disappearing, tracks on wounded animals not showing...I know these already existed on the pc platform but I never came across them in all my hours of playing. Fix for network de-sync when players leave a multiplayer game, causing animals to stop reacting to players. Added ability to see compatible items of the selected item in the store (still a work in progress), Number of owned (stackable) items is now visible in the equipment screen, Added correct name for the setting to change the color of spotting outlines, Level and Score now are correctly aligned in the scoreboard when a challenge is active, Fixed issue of missing icon of waterfowl blind in HUD, Adjusted clickable areas of buttons to be more precise, Unified icons for need zones in HUD and map, Arrows and bows now have their own UI icon, Game no longer terminates when launched without network connection, Resolved several issues related to signing in with another profile during loading. Patches are game updates that provide fixes for known bugs, adjust the game balance or introduce new features or animals to the game. TheHunter: Call of the Wild Wiki is a FANDOM Games Community. This should alleviate the current problem of “zipping” animals. All Outposts now feature interiors that can be entered to rest, Animal teleportation and pathfinding has been improved. Under the watchful gaze and devoted care of warden Jim Murray, Yukon Valley has become a haven for knowledgeable hunters and ecologists, looking to maintain the delicate balance of the ecosystem. Structures that have been claimed by other players in a multiplayer session are now marked as “Ghost” models for better indication. Improved Shooting Target HUD - As requested by many players, now you can get instant visual feedback about where your bullet lands on the Shooting Range targets so you can further improve your hunting skills! Instead pull out your phone or map and wait about 30-60 seconds. They focus mostly on adding things, but never optimization. If equipped use the matching call lure. Decoys work for all players in multiplayer. The long awaited TruRACS (short for True Random Antler Configuration System) has finally arrived to theHunter: Call of the Wild, allowing for an even more immersive hunting experience. 8.6MB ; 58-- Lepidus Reshade. All weapons have their zeroing set specifically for their ammo. This is most noticeable on bows where 300gr arrows would hit higher and 600gr arrows would hit much lower on the zeroed distance. $7.99. Fixed an issue with the Inventory UI: now displaying a message instead of categories if the player’s backpack contains no items, Fixed an issue with the placed decoy icon sometimes not appearing on the map until the player restarts the game, Text is no longer truncated from reserve descriptions on the world map, Fixed an issue with the Shooting Range overlay not disappearing when switching reserve, Skill/perk reset cost is now displayed even when a player can't afford it, Fixed issues with assigning an item to Quick Access if that item ismoved to backpack when other items are also moved to storage, "Compatible items" button is no longer shown in item categories that are not relevant, Unlocked regions in the codex will no longer be skipped over when navigating the codex with a controller, Fixed an issue with difficulty in determining where the current highlight is when navigating the multiplayer menu with a controller, Deploying the last instance of a tent, blind or other portable structure will no longer cause the inventory menu to become blank, Fixed issue for hidden "Ghost" button in the in-game settings, that will exit the player to the Main Menu when clicked on, Fixed an issue for shots hit/missed tallies in hunting profile not incrementing, Inventory item subcategory no longer changes to text when the item is dragged from quick access and back, Fixed an issue with the counter in "Everybody Loves Ducks!" Refactored achievements to award them if a player had already completed the requirements but not receive the achievement, Improvements to handling Mallard Ducks in multiplayer, Fixed issue to correctly group several POI icons of, Fixed issue with Hunting Stand playing construction sound every time you get close, Fixed issue that would make rare Mallard Duck variations appear too often, Adjusted amount of Mallard Ducks that gather at the same area on the same lake, Expanded the total size of the mallard need zones - mallards will land, rest, and feed at more areas throughout the reserve, 20G SA Nordin is now correctly tied to the “Duck and Cover” DLC, Added maximum amount of waterfowl blinds per reserve (16), Improved 20G SA Nordin reload into and exit animations, Fixed an issue where the splash effect of Ducks falling into water would sometimes not play, Feeding zones now cover more shoreline in order to prevent multiple POIs from showing, Main menu music should no longer be interrupted. You will receive 1 Layout Blind upon purchase of the DLC in your storage. Increased the 12-Gauge Buckshot’s base damage per pellet, MEETING GEORGY GRANKIN - implemented a fix for a bug that was blocking people from completing the mission if they had picked up Grankin’s shotgun before that objective was highlighted, JÄGER #4 - removed the distance requirement for this mission, SOMMER #7 - changed the required location from Spreeberg Castle to Spreeberg, DOC #9 - changed the required location from Kraken Highs to Mount Kraken and removed the weight requirement, HOPE #5 - changed the harvested animal from, BIOLOGICAL CONTAMINANTS #2 - changed hunting location from P’yanyy Forest to Lesnye Lands, Crash fix when continuing a session after having stopped a previous Multi- or Singleplayer session, Old clues from actively tracked animals no longer disappear randomly, Keymapping for bringing up the chat window now works correctly, Bow and arrow of other players are now held in their different hands, Huntermate no longer stops working for guests in a multiplayer session, Additional animations for bears when spooked, THE WERECOYOTE - Fixed an issue where the Werecoyote was not spawning for some players, THE ANCESTORS’ PRAYER - Fixed an issue where players who had previously unlocked the sacred landmark were blocked from progressing in the mission, CONNI #10 - Removed the game score requirement, SOMMER #7 - Changed the location requirement from Spreeberg Castle to Spreeberg, the game score requirement from "GOLD or greater" to "SILVER or greater,” and the required amount of harvests from 2 to 3, BHANDARI #3 - Removed the game score requirement, FLEISCHER #3 - Removed game score requirement and changed the mission to require 2 harvests instead of just 1, FLEISCHER #5 - Changed the location from Jonsdorf Lake to Jonsdorf and the weight requirement from 120 to 180 or greater, HOPE #7 - Changed the harvest animal from, HOPE #8 - Removed shotgun requirement and changed the required amount of harvests from 1 to 2, DOC #18 - Updated the objective description to include the bow requirement, VUALEZ #9 - Removed game score requirement, CONNORS #10 - Changed the total score requirement from GOLD to SILVER, BEATTY #7 - Changed weight requirement from 650 to 520, Adjusted volumes for animal vegetation passthrough, Improved syncing of reload animations for shotguns (every skill level), Default track colors on Layton Lake District get set correctly now, Pressing the button to bring up the map (Default: M) will bring up the map directly, Mission Log is no longer accessible in Multiplayer, Multiplayer Menu is no longer accessible in Singleplayer, Added chat message in multiplayer when players drown, Pending gender changes no longer revert when equipping / unequipping backpacks, Switching reserves no longer brings up 2 loading screens, SCENIC WEATHER #2: photography objective will now accept a greater diversity of photos and is easier to complete, TAIGA MEETUP: removed photography objective from mission, THE WOUNDED ONE: adjusted note objective behavior, TRACKING GUNTHER: adjusted note objective behavior, BEATTY #4: clarified the trophy score requirement for the, JÄGER #4: clarified the exact trophy score requirements for the, Improved sound material selection for animal footsteps over every reserve, Improved bear internal organ shoulder skinning, Added Medved-Taiga Reserve - 25 square miles of new hunting ground, Added new narrative and reserve “warden”, Alena with new voice over, Added Arctic Outfit (Medved-Taiga not needed, available for in-game currency), Updated footstep sounds for animals depending on material they walk on, Fix for a crash when entering the southwest corner of Hirschfelden. 2,110 talking about this. SAVE $15.00 Rapala Fishing: Pro Series. “Technical Demonstration” - fixed an issue where you needed to complete one objective before being able to complete a second objective despite the objectives being listed simultaneously, “Proof of Poachers” - fixed an issue in which the player would not be able to interact with poacher traps if they quit the game in the middle of the mission, “Traffic Jam” - fixed an issue in which the player would not be able to interact with poacher traps if they quit the game in the middle of the mission, “Our Place at the Potholes” - fixed an issue where the mission was not registering that players had reached their destination, “Muckraker” - fixed an issue that prevented players from unlocking the rest of the Brother’s side missions, “Hog Collection” - fixed an issue where players could track the same animal a few times to complete the tracking objective, Fixed issue with POIs on map disappearing in Medved-Taiga, Fixed issue with warning calls not being displayed for, Seaside environments mix improved in Layton Lake, New caller: Snort Wheeze caller to lure in. Hovering over any of the main menu icons on the left side of the screen and then pressing ESC will return you to the game. Simply harvest an animal in Layton Lake to trigger the trophy. Visuals and Graphics. You're better off buying a second-hand copy and then buying the $8 DLC levels separately. We are continuing the work so expect further updates on this in the future. Fixed projectile hit damage percentages not always adding up to 100% in the harvest screen. Additional improvements for disappearing tents. Experience the thrill of the hunt in a visually breathtaking, technically groundbreaking, open-world hunting experience. February Update Patch Notes 2/9. Limited time. that the changes can take effect. Not a good update, especially considering the size of it. The amount of fossils needed to collect is now 20. ... An overall update to the weight's list of every consumable, callers and scents in the game.There will be future updates to weapons, sights and portable devices. Experience the thrill of the hunt in a visually breathtaking, technically groundbreaking, vast open world. The Hunter: Call of the Wild - Animal Locations Map Written by Xi Law / Jun 7, 2017 This map of Layton Lake District shows the best locations to hunt and what animals you'll find there. All rights reserved. theHunter: Call of the Wild is a PC and console game that lets you experience the thrill of hunting in a manner as realistic as possible. mission Huntermate objective being misleading, Fixed misleading description for the mission "Night Tracker". The perfect companion for a hunter with a full day planned, the 20GA Semi-auto is a versatile arm for a demanding shooter. Tritium sights - Fixed models and tritium sights not attaching first time, or staying attached to the weapon after switching equipment or holstering the weapon. Footprint clues will now properly show the approximate animal weight. theHunter: Call of the Wild™ - Never before have you experienced a hunting game like theHunter: Call of the Wild. Sommer #7: changed the amount of GOLD score, Beatty #4: changed trophy rating from GOLD to SILVER and tweaked photography parameters to make it easier to take a suitable photo, Animals no longer get stuck when luring them to an outpost, Animals no longer leave trails of need zones, Improved fleeing behaviour of animals with less running in circles (this will be tweaked further in the future), Updated hit reaction and injured animations for bears, Fixed display bug with “Ranger” perk regarding distances, Added check for players to always have at least 5 Tents and 5 Ground Blinds (combined between your storage, inventory and in the world), Improved rendering of in-game player names, Codex is now opened automatically when interacting with landmarks and cairns - this also works retroactively, Added player death notifications in the chat log, Player name colors now match player icons on the map, Scrolling with the mouse wheel while the map is hidden no longer affects the zoom level of the map, New message displaying when player have been kicked from a multiplayer game, Added contextual help for ATV when entering for the first time.