The object appears to have "face" in it, however it's hard to see it, as when the object is inside the closet, the object is with it's possible face turned to inside the closet and when it falls, it will turn it's face to a direction which the player's view can't reach. The Nights concept originated during the development of Sonic the Hedgehog 2 in 1992, but development did not begin until after the release of Sonic & Knuckles in late 1994. [3], The player receives a grade based on their score at the end of each Mare, and an overall grade for the level after clearing all four Mares. [23] The game's difficulty was designed with the intent that young and inexperienced players would be able to complete the game, while more experienced players would be compelled by the replay value. Naka said that the movies incorporate realism to make it more difficult for the player to disambiguate the boundary between dreams and reality. one month before they actually reviewed the game, and roughly two months before it saw release outside Japan). A tilt sensor was to be plugged into the removable cable on the 3D Control Pad. Dreamcast; DVD; NiGHTS Into Dreams . [22] The initial concept envisioned the flying character in a rendered 2D sprite art, with side-scrolling features similar to Sonic the Hedgehog. Developed by Sonic Team for the Sega Saturn in 1996, NiGHTS into Dreams... is Sega's most iconic game series that feature neither an anthropomorphic, blue hedgehog nor a Japanese mafioso with a dragon tattoo.. Standing in front of the judges, she is overcome by stage fright and does not perform well, which causes her to lose all hopes of getting the role. [70] The following year EGM ranked it the 70th best console video game of all time, describing it as "Unlike anything you've seen before ... a 2.5-D platform game without the platforms. Successfully complete all eight Dreams with a "C" or better rank to unlock Christmas NiGHTS. [94] Nights and Reala also appear as playable characters in Sega Superstars Tennis (2008) and Sonic & All-Stars Racing Transformed (2012),[95] the latter of which also features a Nights into Dreams-themed racetrack. [62] Edge praised the game's analogue controller and called the levels "well-designed and graphically unrivaled", but the reviewer expressed disappointment in the limited level count compared to Super Mario 64, and suggested that Nights seemed to prioritise technical achievements and Saturn selling points over gameplay with as clear a focus as Sonic. Previous Previous post: Panzer Dragoon Saga (USA) Saturn ISO. [15][16][19], The game features several unlockable bonuses, such as being able to play the game's soundtrack,[38] observe the status of the A-life system, experiment with the game's music mixer, time attack one Mare,[41] or play as Sega's mascot Sonic the Hedgehog in the minigame Sonic the Hedgehog: Into Dreams. Other changes apply on New Year's Day; on April Fool's Day, Reala replaces Nights as the playable character. It is even possible through extensive controlled breeding that a 'King' Pian or Superpian can be made. The background is very pixelated game artwork. [8] The majority of the gameplay centres on flying sequences, which are triggered by walking into the Ideya Palace near the start of each level so that the character merges with the imprisoned Nights. "[71], Nights into Dreams has appeared on several best-game-of-all-time lists. Elliot likes to play basketball but is challenged by kids from another grade and loses. Dex la Cabra . After each boss is defeated, a player can play a level again and choose via the menu which boss to fight. Players control Nights flying through Elliot and Claris's dreams to gather enough energy to defeat Wizeman and save Nightopia. [11][17] The more the game is played, the more inhabitants appear, and environmental features and aesthetics change. One day, Elliot Edwards and Claris Sinclair, two teenagers from the city of Twin Seeds, go through failures. [29], Nights into Dreams was introduced alongside an optional gamepad, the Saturn 3D controller, included with some copies of the game. NiGHTS is a video games series developed by SEGA starring the titular character, NiGHTS, a genderless Nightmaren who was created with the purpose to do evil, but decided to rebel against it and now fights to protect the world of dreams from the nightmarens. Nights into Dreams... (with the ellipses) is the official and common name, at least it's mentioned in most of the sources and used throughout this article. SEGA Superstars Tennis; Sonic and All Stars Racing Transformed; … To achieve this, he creates numerous beings called Nightmaren, including two acrobatic jester-like, flight-capable beings called NiGHTS and Reala. [76] In 2014, GamesRadar listed Nights into Dreams as the best Sega Saturn game of all time, stating that the game "tapped into a new kind of platform gameplay for its era". [22] Programming began in April 1995 and total development spanned six months. [57] In Japan, Nights into Dreams was the best-selling Saturn game and the 21st best-selling game of 1996, with 392,383 copies sold. [100], This article is about the video game. He also creates two "Level One" Nightmaren: Nights and Reala. Where to start. NiGHTS into Dreams was developed by Sonic Team, with Yuji Naka as a producer and lead programmer, and Naoto Oshima as director and designer of the character. [24] Naka limited the game's flying mechanic to "invisible 2D tracks" because early beta testing revealed that the game was too difficult to play in full 3D. The following list is about the achievements that can be obtained in the HD remasters. The evil ruler of Nightmare, Wizeman the Wicked, is stealing this dream energy from sleeping visitors in order to gather power and take control of Nightopia and eventually the real world. The sequel to the 1996 Sega Saturn title Nights into Dreams, it was released in Japan and North America in December 2007, and in Australia and Europe the following month. Directed by Naoto Ohshima. Screenshots: (click to enlarge) Nights Into Dreams... (USA) Saturn ISO Download: Filename. Every night, all human dreams are played out in Nightopia and Nightmare, the two parts of the dream world. If you are new to wikis, you may want to try the tutorial on the Central Wikia; There is some advice on getting this wiki started at Help:Starting this wiki; A list of all help pages can be found at Category:Help The player has two minutes to defeat the boss, with the time taken contributing to the player's total score for that Dream. [23][37][89] Nights is also an unlockable character in Sonic Riders (2006) and Sonic Riders: Zero Gravity (2008). [83][85], Claris and Eliot make a cameo appearance in Sonic Team's Burning Rangers (1998), with both Claris and Eliot sending the Rangers emails thanking them for their help. [78], Sega released a remake of Nights into Dreams for the PlayStation 2 exclusively in Japan on 21 February 2008. [30] Electronic Gaming Monthly's four reviewers were impressed with both the technical aspects and style of the graphics, and said the levels are great fun to explore, though they expressed disappointment that the game was not genuinely 3D and said it did not manage to surpass Super Mario 64. Nidcom: NiGHTS into Dreams has a lot of symbolism, you and Sonic Team did a lot of research into dream studies and Jung's Dream Archetypes. Someone put: In recent weeks, a japanese magazine (known in the gaming industry for their truthful rumors) announced that a newly independent game developer will be coming out with a new video game for the nintendo Wii. Around the Christmas season, NiGHTS' outfit changes into a red and white Santa-like outfit to match the change in scenery. JAG UAR 17:17, 23 December 2015 (UTC) Port developer should not be included in the infobox; Removed. Sonic R. Magic Knight Rayearth. 373 MB. July 1995 I played NiGHTS it was the first saturn game I played or even saw. NiGHTS into Dreams... All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews NiGHTS into Dreams... > General Discussions > Topic Details. [34] In the US, it was advertised with the slogan "Prepare to fly". Show your supreme skill by achieving the highest Acrobat Time rating, "DREAMY". [12] The player's time is replenished each time they return an Ideya to the Ideya Palace. Development began after the release of Sonic & Knuckles in 1994, although the concept originated in 1992, during the development of Sonic the Hedgehog 2. The second game in the series, NiGHTS: Journey of Dreams, is for the Nintendo Wii. Other characters were voiced by various anonymous Sonic Team members. Released the same month as Super Mario 64, some viewed it as Sega's answer to Nintendo's mascot superstar. Norihiro Nishiyama, the designer of the in-game movies, felt that the 3D cutscenes were a good method to show the different concepts of dreaming and waking up. [26][31] The team researched dream sequences and REM sleep, including the works of psychoanalysts Carl Jung, Sigmund Freud and Friedrich Holtz. [79] The game was also featured in a bundle named the Nightopia Dream Pack, which includes a reprint of a picture book that was released in Japan alongside the original Saturn game. The game features a combo system known as "Linking" whereby actions such as collecting items and flying through rings are worth more points when performed in quick succession than they are individual. Before his battle, Reala will say ". [28] It took about six months to develop, and the team went through many ideas for alternate controllers, including one shaped like a Nights doll. The game was ported to the PlayStation 2 in 2008 in Japan and a high-definition version was released worldwide for PlayStation 3, Xbox 360, and Windows in 2012. NiGHTS was born out of a simple concept: capturing the sensation of flight. [2]. Successfully complete Christmas NiGHTS with Elliot and Claris to unlock the "Nightopian Collection" at the main menu. Naka began the project with the main idea revolving around flight, and Ohshima designed the character Nights to resemble an angel that could fly like a bird. A sequel, Nights: Journey of Dreams, was released for the Wii in 2007. Tom Guise from Computer and Video Games heralded the game's flight system and freedom as captivating and stated that Nights into Dreams is the "perfect evolution" of a Sonic game. Space Channel 5 was released three years after NiGHTS into Dreams and is also owned by Sega, however, it's unknown if Claris was an inspiration for Ulala's design. [16] Iizuka stated that Christmas Nights was created to increase Saturn sales. However, Nights rebels against Wizeman's plans, and is punished by being imprisoned inside an Ideya palace, a container for dreamers' Ideya.[20]. Welcome to the NiGHTS into Dreams Wiki that anyone can edit!. Sega Saturn version official site (archive), PlayStation 2 version official page (archive), PlayStation 3 and Xbox 360 versions official page, https://www.imdb.com/title/tt0296781/fullcredits?ref_=tt_cl_sm#cast, https://www.trueachievements.com/game/Nights-into-Dreams/achievements, https://www.youtube.com/watch?v=o7JPinP56Vg, https://www.youtube.com/watch?v=uI5WAAi9hnE, https://www.youtube.com/watch?v=_0UgUEPtnfc, http://www.nightsintodreams.com/forum/topic/1370-nights-40-beta-findings-thread/?p=40270, https://www.youtube.com/watch?v=5ZYnMAUFLjA&feature=youtu.be&t=534, https://ocremix.org/album/30/nights-lucid-dreaming, http://info.sonicretro.org/Yuji_Naka_interview_by_Official_Dreamcast_Magazine_(September_1999), https://sixtyhertz.wordpress.com/2007/07/10/nights-vid-wii/, https://nights.fandom.com/wiki/NiGHTS_into_Dreams?oldid=16673. The player has only a limited period available before NiGHTS falls to the ground and turns back into Claris or Elliot, and each collision with an enemy subtracts five seconds from the time remaining. [15] Development began in July 1996 and took three to four months, according to Naka. Realizing that Claris is performing in a hall, Elliot runs through the crowd and sees Claris on stage in front of a large audience, singing well. [60] Next Generation criticised the speed, saying that the only disappointing aspect was the way "it all rushes by so fast". I knew I wanted a saturn right there. . [67], The graphics and flight mechanics were the most praised aspects. [63] Rad Automatic from the British Sega Saturn Magazine praised the visuals and colour scheme as rich in both texture and detail, while suggesting that Nights into Dreams is "one of the most captivating games the Saturn has witnessed yet. [9] Nights is then transported to Nightmare for a boss fight against one of Wizeman's "Level Two" Nightmarens. [36] Elsewhere it was given away with the purchase of Saturn games such as Daytona USA Championship Circuit Edition (1996) or issues of Sega Saturn Magazine and Next Generation Magazine. Yuji Naka and Takashi Iizuka themselves were gifted with a copy of the discs. Aura Cannon shares the latest issue of NiGHTS into Zines! [7] Colin Ferris from Game Revolution praised the graphics and speed of the game as breathtaking and awe-inspiring, concluding that it offered the best qualities of the fifth-generation machines. Corey Feldman Interview Christmas NiGHTS. That night, the two of them arrive in the dreamworld and suffer nightmares about these incidents. Claris and Elliot, two children living in the city of Twin Seeds, enter the dream world Nightopia which is being invaded by an evil creature. Once in Nightopia, they discover and release Nights, who tells them about dreams and Wizeman and his plans; the three begin a journey to stop Wizeman and restore peace to Nightopia. When they defeat Wizeman and Reala, peace is returned to Nightopia and the world of Nightmare is suppressed. Someone's Mistake. [22] Yuji Naka was lead programmer and producer,[23] while Naoto Ohshima and Takashi Iizuka were director and lead designer, respectively. Jet Set Radio and NiGHTS into Dreams were not originally in that collection. [9] A reviewer from Mean Machines Sega praised the game's vibrant colours and detailed textures, and described its animation as being "fluid as water". [68] Entertainment Weekly said its "graceful acrobatic stunts" offer "a more compelling sensation of soaring than most flight simulators". One day, Elliot Edwards and Claris Sinclair, children from the city of Twin Seeds, go through failures. [58] Martin Robinson from Eurogamer opined that the flight mechanics were a "giddy thrill". In each level, players initially control Claris or Elliot, who immediately have their Ideyas (spherical objects that contain emotions) of hope, wisdom, intelligence and purity stolen from them by Wizeman's minions, leaving behind only their Ideya of courage. NiGHTS also appeared in the sampler game Christmas NiGHTS for the Sega Saturn. [88] The PlayStation 2 games EyeToy: Play (2003) and Sega SuperStars (2004) both feature minigames based on Nights into Dreams, in which Nights is controlled using the player's body. The story follows teenagers Elliot Edwards and Claris Sinclair, who enter Nightopia, a dream world where all dreams take place. In Nightopia, distinct aspects of dreamers' personalities are represented by luminous coloured spheres known as "Ideya". Classic Game Room HD reviews NIGHTS INTO DREAMS for Sega Saturn from Team Sonic released in 1996. An analogue controller, the Saturn 3D controller, was designed alongside the game and included with some retail copies. [42] In the HD version of Nights, the Christmas Nights content is playable after the game has been cleared once.[43]. They release NiGHTS, who tells them about dreams, and Wizeman and his plans, and the three begin a journey to stop Wizeman and restore peace to Nightopia. Once the flying sequence is initiated, the time limit begins. Christmas NiGHTS into Dreams is a single level demo game, which featured many date-related events. In a January 2000 poll by Computer and Video Games, readers placed the game 15th on their "100 Greatest Games" list, directly behind Super Mario 64. An expanded version of the A-life system was included in NiGHTS: Journey of Dreams. [16] It is possible to have them mate with other Nightopians, which creates hybrids known as "Superpians". CraziestRobo shares this awesome picture of an alternative costume for NiGHTS~! Nights Into Dreams... is a Action video game published by SEGA, Sonic Team released on 1996 for the SEGA Saturn. AMV's ; Trailers & Promo's; Research & Tutorials; Cosplay Video; Misc Video; CAMEOS Sonic Adventure; ChuChu Rocket! The game's story follows two children entering a dream world, where they are aided by the titular main character, Nights. [53] The game was developed by Sega Studio USA,[49] with Iizuka, one of the designers of the original game, serving as producer. Elliot is a basketball player who enjoys a game with his friends. [61] GameFan praised the combination of "lush graphics, amazing music, and totally unique gameplay". [28] Because the Sonic Team offices did not include soundproof studios, team members recorded sound effects at night. But it took me 2 more years before I … [22][24] Naka and Ohshima felt they had spent enough time with the Sonic franchise and were eager to work on new concepts. Nov 25, 2017 @ 7:21am I think Sonic Adventure 2 should be in NiGHTS' place for the Dreamcast Collection. To achieve this, he creates five beings called "Nightmaren": jester-like, flight-capable beings, which include Jackle, Clawz, Gulpo, Gillwing and Puffy as well as many minor maren. An abbreviated Christmas-themed version, Christmas Nights, was released in December 1996. The game is presented in 3D and imposes time limits on every level, in which the player must accumulate points to proceed. After completing the four Mares, the player is transported to Nightmare to confront one of Wizeman's Nightmarens. When they go to sleep that night, both Elliot and Claris suffer nightmares that replay the events. Filesize. One player controls Nights, whereas the other controls Reala. [44][45] In August 1999, Naka confirmed that a sequel was in development;[46] by December 2000, however, it had been cancelled. [44] Naka expressed reluctance to develop a sequel,[44] but later said he was interested in using Nights into Dreams "to reinforce Sega's identity". NiGHTS into Dreams... features a minimalist story revolving around two children, Claris and Elliot, both of whom have something troubling them. [16], Christmas Nights follows Elliot and Claris during the holiday season following their adventures with Nights. #2. lukwik. Nov 25, 2017 @ 6:02am Adding Jet Set Radio I can understand as it was a dreamcast game, but NiGHTS was obviously a saturn game, weird but whatever. [79][80] A Nights into Dreams handheld electronic game was released by Tiger Electronics in 1997,[48] and a port of it was later released for Tiger's unsuccessful R-Zone console. I haven't seen it used in any other way. Elliot is seen walking through the parade until he has a vision of Nights looking at him through a billboard. Take your favorite fandoms with you and never miss a beat. 1. Various acrobatic manoeuvres can be performed, including the "Paraloop", whereby flying around in a complete circle and connecting the trail of stars left in Nights' wake causes any items within the loop to be attracted towards Nights. The PC port is pretty much the same as the PlayStation 3 and XBOX 360 ports. [84] The HD version also includes Christmas Nights, but the two-player mode and Sonic the Hedgehog level were removed. "Some time before "Reala Radio" I did this animation of Reala and NiGHTS bouncing back and forth for part of a bigger, but scrapped, project. before his battle. Nights is a living dream that sports a purple jester-like outfit. [2] The A-Life system features an evolving music engine, allowing tempo, pitch, and melody to alter depending on the state of Nightopians within the level. It is possible to complete some of the levels' goals by wandering around the landscape of Nightopia as Claris or Elliot (pursued by an egg-shaped alarm clock which will end the level if it catches the player), but the majority of the gameplay centers on NiGHTS' flying sequences, triggered by walking into the Ideya palace near the start of each level and merging with the imprisoned acrobat. This gamepad featured an analog stick, among the first on any game console (launching just after the release of the Nintendo 64, which featured an analog stick on its standard control peripheral). The development team created a fictional language called "Dream Language" for the game which is spoken by the Night Dimension residents. Previously completed stages may be revisited to improve the player's high scores; a "C" grade in all the selected child's levels must be achieved to unlock the relevant Twin Seeds dream for that character. [49] The gameplay involves the use of various masks,[52] and features a multiplayer mode for two players[49] in addition to Nintendo Wi-Fi Connection online functions. Paul Davies from Computer and Video Games cited the game as having "the best music ever"; in the same review, Tom Guise attributed the music to creating a hypnotically magical atmosphere. [16] The music is a remixed version of "Final Fever", the final boss battle music from the Japanese and European version of Sonic CD (1993). They escape into Nightopia and find that they both possess the rare Red Ideya of Courage, the only type that Wizeman cannot steal. The game keeps track of the moods of the Nightopians (harming them will displease them, for example), and the game features an evolving music engine, allowing tempo, pitch, and melody to alter depending on the state of Nightopians within the level. [15][37] In the United Kingdom, Christmas Nights was not included with the Sega Saturn Magazine until December 1997. What Archetype inspired NiGHTS, if any? [11] The game features a combo system known as "Linking", whereby actions such as collecting items and flying through rings are worth more points when performed in quick succession. The gameplay as NiGHTS is not completely 3D: players can only fly in the 2D plane of the screen, with their actual motion through the level determined by the automatic camera angle at that point in the Mare. Designer Takao Miyoshi recalled working "in the peak of summer ... holed up at the office listening to 'Jingle Bells'". [18] Ferris stated that the music and sound effects were that of a dream world, and asserted that they were fitting for a game like Nights into Dreams. [2] Previously completed stages may be revisited to improve the player's high scores; a grade between A and F is given to the player upon completion, but a "C" grade (or better) in all the selected character's levels must be achieved to unlock the relevant "Twin Seeds" stage for that character. [22] According to Naka, every phrase in the game has a meaning; for example, "abayo" is Japanese slang for "goodbye". Oshima also compared angels to the Burning Rangers in the game of the same name. (ナイツ, Naitsu?, written as NiGHTS into Dreams...) is an action game released by Sega in 1996 for the Sega Saturn video game system. However, the idea didn't pan out and was cancelled. either on Steam or using Yabause (Properly. [3] Points are accumulated depending on how fast the player completes a level,[4] and extra points are awarded when the player flies through rings. [11] The player has only a limited period of time available before Nights falls to the ground and transforms back into Claris or Elliot, and each collision with an enemy subtracts five seconds from the time remaining. The PlayStation 2 port was released on February 21st, 2008 in Japan. [33] Nights was marketed with a budget of $10 million, which included television and print advertisements in the United States. Junko [JAP] Dec 4, 2013 @ 11:26pm Unlocking Reala? [99] The first miniseries was loosely based on the game, with Nights identified as male despite the character's androgynous design. Nights into Dreams[a] is a 1996 action game developed by Sonic Team and published by Sega for the Sega Saturn. Created to help Wizeman, Nights rebels and is punished with imprisonment inside an Ideya palace. Iizuka said that the most difficult part of development was finding a way of handling the "contradiction" of using 2D sidescroller controls in a fully 3D game. Wouldn't Nights Into Dreams the game's common name, instead of Nights Into Dreams...? [19] Designer Takao Miyoshi recalled working "in the peak of summer ... holed up at the office listening to 'Jingle Bells'". [9], In Electronic Gaming Monthly's "Best of '96" awards, Nights Into Dreams was a runner-up for Flying Game of the Year (behind Pilotwings 64), Nights was a runner-up for Coolest Mascot (behind Mario), and the Saturn analog controller, which the magazine called the "Nights Controller", won Best Peripheral. [25] According to Naka, the initial development team consisted of seven people, and grew to 20 as programmers arrived. The series started in 1996 with the release of NiGHTS into Dreams for the SEGA Saturn. This article appeared on Wikipedia's Main Page as Today's featured article on July 5, 2016. Additionally, one of Claris concept arts reveals that she was originally going to wear an orange skirt, making her look even more similar to Ulala. Later, a similar concept was designed for the Dreamcast, this time using a magic wand controller. For the character, see, "Reala" redirects here. "[64] Next Generation similarly commended the game's visuals, stating that they were "beyond a doubt" the most fluid and satisfying for any game on any system. [26] Naka originally intended to make Nights into Dreams a slow-paced game, but as development progressed the gameplay pace gradually increased, in similar vein to Sonic games. Nights Into Dreams... (USA) (DW0453).rar. [90][91], A minigame version of Nights into Dreams is playable through using the Nintendo GameCube – Game Boy Advance link cable connectivity with Phantasy Star Online Episode I & II (2000)[92] and Billy Hatcher and the Giant Egg (2003). Nights into Dreams Wiki. [54] It was released in Japan and the United States in December 2007, and in Europe and Australia on 18 January 2008. There were problems during early stages of development because of a lack of games to use as reference; the team had to redesign the Spring Valley level numerous times and build "everything from scratch". #1. In reality, NiGHTS into Dreams, much like the Sonic titles, shares more in common with traditional arcade gaming, complete with high score tables displayed at the end of each level and a score multiplier awarded depending on how well you perform during the boss encounter. [5] Each boss fight has a time limit, and the game ends if the player runs out of time during the battle. [82][83] A Windows version was released via Steam on 17 December 2012, with online score leaderboards and the option to play with enhanced graphics or with the original Saturn graphics. [32] It features an analogue stick and analogue triggers designed specifically for the game[9][29] to make movement easier. [27], The game was developed using Silicon Graphics workstations for graphical designs and Sega Saturn emulators running on Hewlett-Packard machines for programming. He gave it a 4.5 out of 5 for graphics and a 5 out of 5 in every other category (sound, control, and FunFactor). [66] The PS2 version sold 6,828 units in Japan, bringing total Japanese sales to 399,211 units. [77] Naka said that the release of Nights was when Sonic Team was truly formed as a brand. < > Showing 1-14 of 14 comments . Many people believe that Reala actually says "There is no NiGHTS!" [5][12] Power-ups may be gained by flying through several predetermined rings, indicated by a bonus barrel. [61] IGN's Buchanan praised the game's soundtrack, stating that each stage's soundtrack is "quite good" and that the sound effects "fit in perfectly with the dream universe". [29] The team felt that the global market would be less resistant to a game featuring full 3D CGI cut scenes than 2D anime. The team conducted research on dreaming and REM sleep, and was influenced by the works and theories of psychoanalysts Carl Jung and Sigmund Freud. [24], The development took longer than expected because of the team's inexperience with Saturn hardware and uncertainty about using the full 560 megabyte space on the CD-ROM.
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